![]() Like, maybe he was going to make a system that was more akin to previous games before changing his mind. I also can't quite put my finger on it, but it feels like combat was initially something different before some things were changed to the way it is now. It's like he wanted to have dark places, but then made dark areas not so bad because he decided it was going to be too harsh, then later on wound up not adding any darkness to cave areas at all. Yet after Kva, caves I ran into are as brightly lit as the outside. I encountered some "semi-dark" caves in the beginning of the game where I'd get this lit-up effect when I used a lamp. For example, you find light sources like lamps, but there's no place where they're really needed. I'm hoping I'll run into a lore book on the corruption at some point.Īnd yes, I think you're right. I've actually read the lore from the books I've encountered. Just making observations.Īll things considered, Avadon does have a good story to it, even if it was a little slow in the beginning. I'd expect crappy quest handling choices from AAA games, but not Jeff's.īut, I hope that doesn't sound too bad. It leaves the whole thing feeling incomplete. I don't want to just simply not finish a quest if I feel like it's a set up to frame someone. I just wish there was another option as far as dealing with this wayfarer and his tasks. I'm also pretty sure the Wayfarer will still contact you for future work even if you skip one of his quests, so it's up to you whether you still want to work for him after this.īy the way, I'd say what you're picking up on is not so much a matter of a change of creative direction as the fact that so much time went into developing the new engine that some of the game's content wasn't as fleshed out as it could have been. I think there's an option to destroy the papers when you first find them it doesn't particularly matter if you do that or just never turn in the quest. Feels like it was decided to go in a different direction while the game was still in development. But, I'd also like to not ruin any part of the quest chain if I'm actually doing something right.Īs a side note, I get the feeling Avadon was originally a totally different game than what it is now. I guess I just want to do something other than the first option. It feels like I'm breaking game mechanics by leaving the ryozo papers quest in the quest log. Turn in the quest and have ryozo arrested, which I don't want to do.Ģ. At the very least, I'd like to have more options than to simply have him arrested for something I'm not convinced of.ġ. Figured the most logical thing to do is to talk to your superiors before having an important military leader arrested.īasically, I don't want to have ryozo arrested because it feels like he's being set up. Even tried talking to Redbeard and found no options. No options to discuss the wayfarer or any of this with the Heart lady like before. I went back to that Heart lady, the one that gives you the missions. ![]() He was shocked and all, which is kind of to be expected. ![]() I actually took a chance and talked to Ryozo himself about it. Found the proof just where the wayfarer said it would be. So, now he wanted me to find proof that Ryozo's a traitor to the Pact. Please give me as few (none if possible) spoilers as possible.ĭid the first job for the wayfarer, which provided him information about Commander Ryozo. ![]()
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